I’ve admittedly only seen a very slim slice of what’s on offer, but what I did see felt like frameworks rather than compelling games in their own right. And hopefully they will grow, because right now the pre-built stuff all looks a bit bread-and-butter. These two gameplay formats appear to act as the foundation of Everywhere the seeds from which thousands of player creations could grow. The Hot Wheels-ish driving, meanwhile, looks like the kind of arcade racing in which the only important button is the accelerator. The third-person shooting appears pretty straightforward, with blasts from energy weapons interspaced between triple-jumps and air dashes. ![]() My hands-off demo offered very limited glimpses of these areas, but they’re promised to feature PvE and PvP activities based around Everywhere’s combat and driving mechanics. Surrounding the city is a more traditional gameplay-focused open world split into four different biomes: the canyon, lava, forest, and grassland regions. Will it be the stage for the next big virtual Ariana Grande concert or Christopher Nolan trailer premiere? Only time will tell. The space also hints at larger ambitions of taking on Fortnite at its own metaverse game. The Entertainment District, meanwhile, acts as a lobby for a variety of different experiences, including an art gallery and cinema. Combat and Racing Districts provide quick multiplayer thrills, while The Collection area features a personal catalogue of items to be used in your creative projects. ![]() Your customisable avatar is able to explore many worlds, starting with the city of Utropia a bright metropolis of curved architecture that’s home to a variety of activity zones. Imagine Media Molecule’s Dreams with a Fortnite aesthetic and you’re more than halfway there.īut where Dreams presents itself as something of a YouTube for aspiring game developers, Everywhere has more of a Ready Player One vibe. ![]() While it will launch with numerous game modes and locations, Everywhere’s flagship feature is its suite of comprehensive tools that allows anyone to make their own game or experience. Less simply, Everywhere is many things: a PlayStation Home-like social space, a third-person shooter, a racing game, and – most importantly – a game creation tool. But I did get to see a reasonable amount more of Everywhere, a platform most simply described as big-budget Roblox. As part of a recent trip to Build A Rocket Boy’s HQ in Edinburgh, Scotland, I was able to watch barely more than a minute or two of MindsEye in action.
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